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About Us

We broaden and deepen the impact of learning,  while simplifying complex real-world learning scenarios. 

Why
GIGXR

Extend Beyond Augmented & Virtual Realities

"Operating at the intersection of the $252 billion education market and the $61 billion extended reality industries, GIGXR is actually mining one of the few veins where virtual reality has found a real customer pain point.”

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ABOUT US

Our holographic applications and immersive learning platform have been built on years of pedagogical research and development led by a team of experts and thought leaders in the fields of mixed reality learning, education technology, science, digital content, AI and startup technology. 

In 2019, GIGXR acquired the mixed reality and immersive learning assets from Pearson PLC, the largest education publisher in the world. We've expanded the platform to include a growing catalog of healthcare and enterprise training applications in partnership with Microsoft that supplement curriculum for some of the most prevalent and intractable learning and education challenges.

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David King Lassman
CEO

David King Lassman is an entrepreneur with over 25 years experience in EdTech, AdTech and digital content spaces. As the current CEO of GIGXR, he leads teams across three continents in building and driving innovation around extended reality (XR) medical education and enterprise learning.

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Matt Scott

Matt Scott
VP Product Management

With an established, award-winning background in education and the arts, Matt defines use cases, creates pedagogical models, establishes implementation frameworks, and informs product strategy for the use of VR, AR, and MR in education and training.

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Emily Egan

Emily Egan
Lead Designer

Emily has been an immersive technology designer since 2016. Her experience in education and creative industries brings flair as well as usability to the GIGXR platform.

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Daniel Tonks

Daniel Tonks
Senior Developer

Daniel is an experienced specialist in 3D Real-Time Applications and 3D Modelling, credited on a range of commercial and research projects from Virtual Reality Simulation to Computer Games. Logo_LinkedIn

Michael Mirel

Michael Mirel
CFO

Michael is an experienced CFO with more than 20 years experience with high-tech startups, including Maker and SnapChat. He is also the Founder of Whitehart Ventures.

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Linda Bush

Linda Bush
VP Client Experience

Linda leads all post-sales implementation and support engagement with clients worldwide, including hands-on training and consultation on pedagogical and curricular integration. Linda was formerly the Head of Implementation for Pearson Immersive.

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Dane Axelgard

Dane Axelgard
VP Sales, North America

Dane joins GIGXR after a number of years in medical device and robotics sales. His time in the field and his own experience learning anatomy and clinical practices lend compassion to our customers in North America

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Franco di Miscio

Franco di Miscio
Lead 3D Engineer

Franco is responsible for designing and driving the art style of GIGXR's, Holographic apps. Franco takes part in the application prototyping process, and inspires and mentor other artists in the best practices, processes and procedures pertaining to holographic production.

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Lindsey Henn

Lindsey Henn
Marketing and PR

Lindsey is a skilled storyteller with 10+ years of experience leading media relations and go-to-market launch strategies for some of the West Coast's most innovative startups and tech brands. She drives GIGXR's thought leadership, marketing integration planning, influencer relations, event activations, and investor strategy. 

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Tony Karrer

Tony Karrer
CTO

Tony is an experienced startup CTO, having founded three of his own companies, and having been the CTO at Harmony, Aggregage, TechEmpower and others.

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Garry Putland

Garry Putland
VP Sales

Garry was the former Head of Global Sales for Pearson Immersive Learning, and has worked in EdTech for over 30 years. His experience serving institutions has made him an invaluable addition to the GIGXR team.

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Tarik Awad

Tarik Awad
Lead R&D Engineer

Tarik is an ambitious developer with a passion for exploring emerging forms of Human Computer Interaction, to create contemporary and unique user experiences. Specializing in Unity, AI and mixed reality applications.

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Ksenia Sejenkova

Ksenia Sejenkova
Product Manager

Ksenia is an experienced immersive education  VR project lead, developer and designer. Her primary focus is on developing effective solutions and prototypes to education problems using XR and AI. 

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John Payne

John Payne
Board Chairman

John is a serial entrepreneur with a history of successful exits, including IPO. John also holds more than 25 technology patents.  At GIGXR John is focused on growth and go-to-market activities as well as leading investor activities.

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Our Partners

Partnered with TechEmpower Pearson Microsoft C5BDI1

Experienced Education Experts