ROI: Extended Reality (XR) vs. Manikins
If you want to add immersive learning to your curriculum or want to upgrade from Virtual Reality...
"Operating at the intersection of the $252 billion education market and the $61 billion extended reality industries, GIGXR is actually mining one of the few veins where virtual reality has found a real customer pain point.”
GIGXR is an extended reality (XR) software as a service (SaaS) system for instructor-led teaching and training. We enhance learning outcomes for medical and nursing schools, hospitals and higher education globally.
Our GIG Immersive Learning System includes a growing catalog of mixed reality applications that run on a robust platform designed for instructors to easily plan and launch sessions, securely manage student participants and collect student assessment data.
Breaking through the limitations of conventional 2D learning resources and extending beyond virtual and augmented realities, GIGXR’s holographic content places true-to-life simulations in the student environments using the Microsoft HoloLens 2. Our most recent remote advancements allow for HoloLens 2 devices to communicate with smartphones and tablets for remote and socially distanced learning.
Lindsey is a skilled storyteller with 10+ years of experience leading media relations and go-to-market launch strategies for some of the West Coast's most innovative startups and tech brands. She drives GIGXR's thought leadership, marketing integration planning, influencer relations, event activations, and investor strategy.